| PHASE | HOST (Owns Outcome) |
GAME MASTER (Facilitator) |
PLAYERS (Collaborators) |
QUARTERMASTERS (Logistics) |
|---|---|---|---|---|
| CENTER | State purpose; confirm CAPI present | Lead centering (2-3 min); set mode; appoint Jiminy Cricket | Arrive present; name intent | Setup boards, timers, cards |
| CLARIFY (IS) |
Present Case Brief and constraints | Guard equal airtime; enforce rules | Surface facts; 5 Whys; C-S-E grid | Capture Case Brief; snap photos of boards |
| CREATE (WANT) |
Accept/refine success criteria | Guide Mission Scope canvas; park dragons | Offer criteria; value/effort scoring | Draw Mission Scope; maintain parking lot |
| CHOOSE (SHOULD) |
Decide "good enough" solution | Timebox converge; run ELMO as needed | Propose options; sanity check | Fill Action Board; owners & dates |
| COMMIT REVIEW |
Confirm owners, dates, review schedule | Close loop; schedule review date | Commit to actions; MT&R check | Publish artifacts; send pack |
| JIMINY CRICKET (rotates): Time/process cues • Call pauses • Raise Yellow/Red • Prompt ELMO | ||||