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🏊 Roles × Phases Swimlane

PHASE HOST
(Owns Outcome)
GAME MASTER
(Facilitator)
PLAYERS
(Collaborators)
QUARTERMASTERS
(Logistics)
CENTER State purpose; confirm CAPI present Lead centering (2-3 min); set mode; appoint Jiminy Cricket Arrive present; name intent Setup boards, timers, cards
CLARIFY
(IS)
Present Case Brief and constraints Guard equal airtime; enforce rules Surface facts; 5 Whys; C-S-E grid Capture Case Brief; snap photos of boards
CREATE
(WANT)
Accept/refine success criteria Guide Mission Scope canvas; park dragons Offer criteria; value/effort scoring Draw Mission Scope; maintain parking lot
CHOOSE
(SHOULD)
Decide "good enough" solution Timebox converge; run ELMO as needed Propose options; sanity check Fill Action Board; owners & dates
COMMIT
REVIEW
Confirm owners, dates, review schedule Close loop; schedule review date Commit to actions; MT&R check Publish artifacts; send pack
JIMINY CRICKET (rotates): Time/process cues • Call pauses • Raise Yellow/Red • Prompt ELMO

🎭 Role Definitions

Host: Problem owner, decision maker
Game Master: Process facilitator, guards MT&R
Players: Contributors with expertise/stake
Quartermasters: Capture work, time integrity
Jiminy Cricket: Time/process mirror (rotates)